Vision of the Future: And manipulating dwellers using eyesight diagnostic machines.
The Watering Hole: Then comes a fountain laced with mind-altering drugs.
Power to the People: The Overseer would like to test various experimental designs in practice.
Explore Vault 88: Many more surprises await in the depths of the caverns excavated for the purpose of expanding Vault 88.
A Model Citizen: The Survivor meets a pre-War Overseer and agrees to reactivate the Vault.
Better Living Underground: With the Vault uncovered, the challenge lies in gaining access inside.
Vault-Tec Calling: A mysterious signal leads the Survivor to a hidden Vault in the Commonwealth.
Rogue Robot: Repeatable quest that involves cleaning up leftover Mechanist robots.
The rewards include the Mechanist's armor and helmet.
Restoring Order: The player confronts the Mechanist in their lair beneath the RobCo sales and service center.
The catch? She's held at the hangar beneath Fort Hagen satellite array, ripped apart by the Rust Devils.
Headhunting: The mystery can be cracked by retrieving Jezebel, one of the Mechanist's robobrains.
A New Threat: Tracking down the mechanist begins with a trip to the General Atomics factory, pursuing a rogue signal.
With robot workbench schematics in hand, the two confront the new threat.
Mechanical Menace: The player answers a distress call, but arrives too late to save all but one member of the caravan: Ada.
These 32 quests have no affiliation with any faction, nor are companion quests.Īll quests require their respective DLC to be installed.
Resettle Refugees (after The Nuclear Option).
Defend the Artillery (if the Brotherhood is hostile).
A Clean Equation (after Rockets' Red Glare).
Precipice of War (this quest turns the Brotherhood hostile).
The Nuclear Option (Brotherhood of Steel).
Spoils of War (travelling to Mass Fusion turns the Institute hostile).
Tactical Thinking (accepting this quest turns the Railroad hostile).
End of the Line (accepting this quest turns the Railroad hostile).
Mass Fusion (travelling to Mass Fusion turns the Brotherhood hostile).
Due to the Creation Engine, multiple quests can be marked active at the same time.Īct III Due to the structure of the game, progressing far enough into a faction quest line will result in turning other factions hostile. All quests are represented on the Pip-Boy 3000 Mk IV by a brief animation.