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Fallout 4 max plugins
Fallout 4 max plugins




fallout 4 max plugins

  • Vision of the Future: And manipulating dwellers using eyesight diagnostic machines.
  • fallout 4 max plugins

  • The Watering Hole: Then comes a fountain laced with mind-altering drugs.
  • fallout 4 max plugins

  • Power to the People: The Overseer would like to test various experimental designs in practice.
  • Explore Vault 88: Many more surprises await in the depths of the caverns excavated for the purpose of expanding Vault 88.
  • A Model Citizen: The Survivor meets a pre-War Overseer and agrees to reactivate the Vault.
  • Better Living Underground: With the Vault uncovered, the challenge lies in gaining access inside.
  • Vault-Tec Calling: A mysterious signal leads the Survivor to a hidden Vault in the Commonwealth.
  • Rogue Robot: Repeatable quest that involves cleaning up leftover Mechanist robots.
  • The rewards include the Mechanist's armor and helmet.
  • Restoring Order: The player confronts the Mechanist in their lair beneath the RobCo sales and service center.
  • The catch? She's held at the hangar beneath Fort Hagen satellite array, ripped apart by the Rust Devils.
  • Headhunting: The mystery can be cracked by retrieving Jezebel, one of the Mechanist's robobrains.
  • A New Threat: Tracking down the mechanist begins with a trip to the General Atomics factory, pursuing a rogue signal.
  • With robot workbench schematics in hand, the two confront the new threat.
  • Mechanical Menace: The player answers a distress call, but arrives too late to save all but one member of the caravan: Ada.
  • These 32 quests have no affiliation with any faction, nor are companion quests.Īll quests require their respective DLC to be installed.
  • Resettle Refugees (after The Nuclear Option).
  • Defend the Artillery (if the Brotherhood is hostile).
  • A Clean Equation (after Rockets' Red Glare).
  • Precipice of War (this quest turns the Brotherhood hostile).
  • The Nuclear Option (Brotherhood of Steel).
  • Spoils of War (travelling to Mass Fusion turns the Institute hostile).
  • Tactical Thinking (accepting this quest turns the Railroad hostile).
  • End of the Line (accepting this quest turns the Railroad hostile).
  • Mass Fusion (travelling to Mass Fusion turns the Brotherhood hostile).
  • Due to the Creation Engine, multiple quests can be marked active at the same time.Īct III Due to the structure of the game, progressing far enough into a faction quest line will result in turning other factions hostile. All quests are represented on the Pip-Boy 3000 Mk IV by a brief animation.






    Fallout 4 max plugins